Tag: Machinima Page 7 of 7

Game Heroes, aftershow

Game Heroes is about to end this weekend. If it was a big audience success, something surprised us : we first thought that our core audience was the generation…

Game Heroes, a playable exhibit

Game Heroes is a playable exhibit I just curated for the Library Alcazar, downtown in the center of Marseille. For this second retrogaming show – Playtime, my first…

Machinima workshop at the Studio 13/16 at the Pompidou Center

The Studio 13/16 is a new art space dedicated to teenagers at the Pompidou Center, located at the level -1. This space juste opened few months ago and…

Interlude romantique, Frédéric Nakache

Machinimas at the GAMERZ festival – interview by Regine Debatty

Interview for www.we-make-money-not-art.com Machinimas at the GAMERZ festival Frédéric Nakache, Interlude romantique, 2007 By now you have probably realized that i keep going back and forth between the…

Interviewed by Mathias Jannson, for the gamescenes blog

Game Art: Isabelle Arvers on the French Game Art scene GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of…

La question juridique liée aux machinimas

[↗] read on ISSUU – “Le jeu vidéo et le Droit”, IREDIC, 2010, FR

Landlord Vigilante 2, Eddo Stern, Jessica Hutchins

“Cheats or glitch ? Voice as a game modification in Machinima”, 2011

read the article on ISSUU Published in VOICE Vocal Aesthetics in Digital Arts and Media, (MIT Press, 2010), Edited by Norie Neumark, Ross Gibson and Theo Van Leeuwen…

Machinima workshop by Isabelle Arvers, Strasbourg 28-09/1-10 2010

machinima workshop in strasbourg

Machinima @ Itau Cultural, Sao Paolo and Mostravideo in Belo Horizonte, 2009

Machinima screenings Machinima Itau Cultural Gameplay, Itau Cultural – Sao Paulo, Brésil, 19-23 august 2009 3 Machinima programs curated for the exhibition Gameplay at Itau Cultural. Emerged in…

Gamerz Festival #4

Aix en Provence, january 2009 Co-curator of international artworks What is going on when video games turn to be a medium that allowed artists to create? When artists…

Larry et Lenny, III Clan Inc.

Le jeu vidéo, un moyen, d’expression à la portée de tous ? 2006

[↗] lire sur ISSUU – Texte écrit pour la revue Arcadi sur l’histoire des machinimas et les machinimas comme moyen d’expression

Web Plasticiens – Machinimas VS Demos

Web Plasticiens – Centre Pompidou, Paris, May 2005 What aesthetic emerges from the game culture ? Fiction, aesthetic and video games. The filmmakers use the game as a…

Daughter

Exhibitions, screenings, conferences

Exhibitions Machinigirrlzzzz Festival Gamerz 10, ARCADE, Aix-en-Provence, 2014 Machiniglitch, Festival Gamerz 9, ARCADE, Aix-en-Provence, 2013 “Identity, otherness, games & machinima”, Festival Gamerz 8, ARCADE, Aix en Provence, 2012…

Ateliers et formations / workshops and trainings

Offres d’ateliers et formation Ateliers Machinima TELECHARGEZ LA PLAQUETTE DE PRESENTATION DES ATELIERS Atelier thématique “Games as color on canvas” Games can be perceived as a medium and…

Workshop Machinima

Présentation des ateliers / workshops presentation

english version Les ateliers machinima visent à détourner un objet de consommation de masse et de divertissement en un outil de production de films et en un moyen…