Category: Machinima Page 8 of 9
Dans le cadre de l’axe de recherche sur les jeux vidéo des étudiants en 3ème année de l’ESA de Cambrai, je suis venue passer trois jours à Cambrai…
Machinima workshop Tour! Machinima Workshop, Théâtre Toulon Liberté, 31st March & 1st April 2012, all day long! http://www.theatre-liberte.fr/spectacle/weekend-portes-ouvertes Machinima workshop, Stereolux, Nantes, from 10 to 19 April 2012,…
Call for works indie games / machinima / emotional mapping / geolocalization / digital urban devices
For the next edition of the Festival Gamerz, I am looking for machinima and indie games I am currently curating a show “On the other side of the…
Dans le cadre du numéro consacré aux contre-fictions politiques, Ariel Kyrou m’a proposé d’écrire sur les machinimas et j’ai pris le vidéo blog de Chris Burke, “Don”t buy…
Nesta edição, ensaios sobre o Machinima, uma forma expressiva audiovisual contemporânea produzida em ambientes virtuais. Damos prosseguimento a nossa política editorial de oferecer ao público material bibliográfico inédito…
Les ateliers machinima par Isabelle Arvers sur ademain.tv le petit média de Design The Future Now: présenter des projets innovants de façon simple! Revenir à l’écriture par le…
Since you are one of the most respected experts in video games in France, i’m also going to ask you some general questions about the situation of game…
Panelist, “Voicing the electronic arts, ISEA Istanbul 2011, Friday, 16 September, 2011 – 09:00 – 10:30 Machinima as a Political or Artistic Detournement of Video Games by Isabelle…
This video documents an open crea workshop organized by Design the Future Now. I gave a conference about advergames & gamification and then people from communication, serious…
Maison Populaire, Montreuil, from March 14 to April 9 2011 Digital cinema and video games, an exhibition and machinima screening. Games Diversion or circuitbending are artistic reappropriation prolonging…
Game Heroes is about to end this weekend. If it was a big audience success, something surprised us : we first thought that our core audience was the generation…
Game Heroes is a playable exhibit I just curated for the Library Alcazar, downtown in the center of Marseille. For this second retrogaming show – Playtime, my first…
By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world. They tend to erase the boundaries between…
The Studio 13/16 is a new art space dedicated to teenagers at the Pompidou Center, located at the level -1. This space juste opened few months ago and…