We are infected
We are the Virus
We enter in the Bionet
The Imaginarium, in partnership with Pictanovo presents
UKI – Enter the Bionet by Shulea Cheang on a curatorship by Isabelle Arvers
Your heartbeat, your blood flow, your emotion, your actions are your assets to join the UKI game. The internet as we know it has crashed. The Genom Corp. takes human body hostage to initiate BioNet, a network made up of microcomputing red blood cells (erythrocytes) initiated to re-condition our sexual desires. Only you and your fellow gamers can stop Genom from stealing our orgasm data.
Sign on as UKI virus. Infiltrate and Sabotage. Hack and Play.
Date: 14:00 – 17:-00, June 7, 2014
Location: L’Imaginarium, Tourcoing
UKI – Enter the BioNet
http://u-k-i.co
A collective game with biosensors
30 minute duration with 2 to 8 players
The interactive experience
Your heartbeat, your blood flow, your emotion, your actions are your assets to join the UKI game. The internet as we know it has crashed. The Genom Corp. takes human body hostage to initiate BioNet, a network made up of microcomputing red blood cells (erythrocytes) initiated to re-condition our sexual desires. Only you and your fellow gamers can stop Genom from stealing our orgasm data.
Sign on as UKI virus. Infiltrate and Sabotage. Hack and Play.
UKI – Enter the BioNet is a collective bio-game in which the game players (virtually) infected are UKI the virus. They enter Genom’s BioNet with a mission to eliminate the altered red blood cells and take back the stolen orgasm data.
In this game, each player is wired with a GSR (Galvanic Skin Response) sensor which measures the skin resistance level linked to the players’ state of mind and body condition. Their fluctuating biosensor data jointly effects the game in process, manifested by a subwoofer based soundscape and diminishing red blood cells. The game over triggers a final sonic vibration arriving at the ZERO state of all senses.
Rules of the Game
The end game calls for minusing red blood cells.
The players are required to interact and collaborate in synchronizing their bio-senses. When all players reach the same level of sensing state, red blood cells are eliminated. We suggest the following tasks during the game to varify sensor data and synchronize with the others.
1. Breathing – take a deep breath.
2. Exercise your muscle tension.
3. Body contact with others.
4. Relax – close eyes, sit, lie quietly.
5. Feel the pain – pinch yourself, bite your lips.
6. Utter unexpected sound to startle your co-players.
7. Regulate and repeat your startling acts at intervals.
8. Test keywords with your co-players.
9. Trick your co-players with simple questions.
10. Ask an arithmetic question – 6+3-5 x 4+7+836 = ?
11. Apply various degree of stimulus to your co-players.
12. Alternate the above actions with your co-players.
Artiste: Shu Lea Cheang
Productrice: Isabelle Arvers
Co-production Pictanovo
Résidence: Imaginarium
Directeur technique: Etienne Landon
Lumières: Light Up avec Christian Thellier
Design des capteurs: Martin Hug
Son: Julien Ottavi
Play tests: Play in Lab
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