Author: myriamboyer Page 7 of 11

Game scenes interview

You have been involved as a co-curator in the festival Gamerz at Aix en Provence. Can you tell me some about the festival, its concept and your part…

Jean Leblanc

Bob Stein interview (eng+fr) 2011

Amusement, juillet 2011 lire des extraits en français Could you present the Institute, its missions, what is its principal aim? And what was your aim regarding your past…

Activist teaching

Last week i had my teacher’s hat… and i kept it 40 hours. I tought students in Science and Communication Networks from the University of Aix-en-provence-Marseille in Arles…

Mind Control, Lack of Entertainment creates monsters, Interaction.

Curatorial text for BANANA RAM – Ancona, Italy, 6/11 july 2004 Net.art section curated by Isabelle Arvers on http://www.bananaram.org More informations about the exhibition Interviews of the artists…

Machinimas as a political or artistic “detournement” of video games

By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world. They tend to erase the boundaries between…

Electronic Shadow : habiter l’image

Architectes, designers, scénographes, artistes : Electronic Shadow échappe aux classifications et les hybride toutes. Ce duo, composé de l’architecte Naziha Mestaoui et du réalisateur Yacine Ait Kaci, fête…

Andreas Angelidakis interview

Where are you from ? (country, influences, background…) I was born in Greece, but I’m 1/2 Norwegian, so I grew up in a strange mix of two very…

Interlude romantique, Frédéric Nakache

Machinimas at the GAMERZ festival – interview by Regine Debatty

Interview for www.we-make-money-not-art.com Machinimas at the GAMERZ festival Frédéric Nakache, Interlude romantique, 2007 By now you have probably realized that i keep going back and forth between the…

Enter the void, Gaspar Noé

Enter the void, 2010

Enter the void, Le film que devraient voir tous les graphistes et gens qui travaillent dans l’image. Un film d’une richesse visuelle intense, qui se joue à la…

La question juridique liée aux machinimas

[↗] read on ISSUU – “Le jeu vidéo et le Droit”, IREDIC, 2010, FR

Flux & Remix – Festival Fluxus (fr+eng)

read the english version on ISSUU Le Festival de cinéma Fluxus a dix ans. Créé en l’an 2000 par Zeta Filmes (Francesca Azzi, Daniella Azzi, Eduardo Garretto Cerqueira,…

Low Res Stories, N3krozoft

Low Res Stories, Kit d’assemblage aléatoire d’histoires du réel, 2009

[↗] Texte d’Isabelle Arvers publié dans Amusement sur le travail de N3krozoft

Gamerz Festival #5

Co-curator for the international artworks Back from Brasil this summer, I wanted to invite in Gamerz05 some of the artists I really enjoyed while staying in Sao Paulo….

Low Res Stories, N3krozoft

LowRez Booklet

[↗] PDF

Machinima @ Itau Cultural, Sao Paolo and Mostravideo in Belo Horizonte, 2009

Machinima screenings Machinima Itau Cultural Gameplay, Itau Cultural – Sao Paulo, Brésil, 19-23 august 2009 3 Machinima programs curated for the exhibition Gameplay at Itau Cultural. Emerged in…

RR, Antonin Fourneau

Lexique des codes culturels liés au Jeu Vidéo, 2009

[↗] read on ISSUU – Un travail éditorial d’Isabelle Arvers pour Medias Cités

Gamerz Festival #4

Aix en Provence, january 2009 Co-curator of international artworks What is going on when video games turn to be a medium that allowed artists to create? When artists…